Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.35.
This is a list of events relating to the norse religion.[1]
Contents
- 1 Events
- 1.1 Ways of the Norse Gods
- 1.2 A Wave of Curiosity
- 1.3 [Root.Monarch.GetName]'s Discovery
- 1.4 [Root.Monarch.GetName]'s Turn to the Old Gods
- 1.5 The Norse Conversion of [Root.GetName]
- 1.6 The Restoration of the Temple of Uppsala
- 1.7 The Awakening of the Norse Faith
- 1.8 Return of the Norse Culture
- 1.9 Restoration of the North Sea Empire
- 2 Footnotes
Events[edit | edit source]
id
Ways of the Norse Gods
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
[Root.Monarch.GetName], great [Root.Monarch.GetTitle] of [Root.GetName], chose a way of one of our Gods. Yet, [Root.Monarch.GetSheHe] is not sure if the current worship will lead [Root.Monarch.GetHerHim] to the magnificent Halls of Valhalla. [Root.Monarch.GetSheHeCap] is now seeking the advise of the [Root.GetChurchOrFallbackName] to reconsider his personal deity, and choose one who shall bring victory and glory to [Root.Monarch.GetHerHim] and the [Root.GetAdjective] people.
Trigger conditions
| Is triggered only by Taking the decision “Choose Personal Deity Again” |
Option conditions Enabled if: Odin has not been chosen as personal deity Odin has seen our future. He will guide us and our people. Choose Odin as personal deity Enabled if: Freya has not been chosen as personal deity Freya shall bring fruits of our labor. Choose Freya as personal deity Enabled if: Tor has not been chosen as personal deity Thor will protect us. Choose Tor as personal deity Enabled if: Tyr has not been chosen as personal deity Tyr's justice is our path. Choose Tyr as personal deity Enabled if: Njord has not been chosen as personal deity Njord's waves shall bring wealth to our [Root.GovernmentName]. Choose Njord as personal deity Enabled if: Snotra has not been chosen as personal deity May the wisdom of Snotra lead us to a bright future. Choose Snotra as personal deity |
id
A Wave of Curiosity
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
Scandinavia adopted Christianity during the height of the Medieval times. Although hesitant, the population of Denmark, Sweden and Norway eventually converted, subjugating themselves to the Holy See. They were promised to receive absolution.
Little did the Nordic people know how this path to absolution actually looks like: any mere priest can sell indulgences which save you from the hellfire, bishops are exploiting the very cities they promised to protect and the Pope pays more attention to its own personal gains than to the fate of Catholicism.
In times like this it is not strange for a [Root.Monarch.GetTitle] like [Root.Monarch.GetName] to question the authority of the Papacy. During one of [Root.Monarch.GetHerHis] rides through the wilderness of [Root.GetName] [Root.Monarch.GetSheHe] encountered one of the old rune stones created by our pagan ancestors. [Root.Monarch.GetHerHisCap] curiosity about the Old Gods has been unleashed...
Available only with the Lions of the North DLC enabled. |
Trigger conditions The country:
It is currently the Age of Discovery. | Mean time to happen 100 years
|
The church is a lost cause. Let's learn more about the old Norse instead! The ruler gains “Withdrawn from Public Life” for 30 years, giving:
Catholicism gains 1% reform desire This is madness! The country
Catholicism loses 1% reform desire |
id
[Root.Monarch.GetName]'s Discovery
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
[Root.Monarch.GetName] travelled into the thick forests of [Root.GetName] with a small group of the closest advisors and servants. After all, a [Root.Monarch.GetTitle] as [Root.Monarch.GetHerHim] can not survive in the wilderness just by [Root.Monarch.GetHerselfHimself].
After several weeks of travelling, searching and philosophizing, the curious [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] company eventually found a forsaken temple with a small collection of idols of the several gods of the Norse faith. Upon touching them, [Root.Monarch.GetName] suffered a seizure and lost all of [Root.Monarch.GetHerHis] senses!
Two days later, after [Root.Monarch.GetHerHisCap] servants established a small camp, the [Root.Monarch.GetTitle] finally woke up from [Root.Monarch.GetHerHis] unwanted sleep.
Available only with the Lions of the North DLC enabled. |
Trigger conditions The country:
Can only happen once per country. | Mean time to happen 60 months
|
Our [Root.Monarch.GetTitle] says [Root.Monarch.GetSheHe] was granted a vision! The ruler:
This is madness! The country:
Catholicism loses 1% reform desire |
id
[Root.Monarch.GetName]'s Turn to the Old Gods
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
It has been months since [Root.Monarch.GetName]'s sudden loss of senses. Although it only prevailed for a short time, the... visions [Root.Monarch.GetName] claimed to have seen changed [Root.Monarch.GetHerHim] drastically.
No longer was [Root.Monarch.GetSheHe] busy with the matters of the Church nor did [Root.Monarch.GetSheHe] seem to care about the security of the state. Instead, the [Root.Monarch.GetTitle] studied every single script; every single documention about the old Norse religion. Although some worried about [Root.Monarch.GetHerHis] sanity, the chats with [Root.Monarch.GetHerHis] revealed that [Root.Monarch.GetSheHe] had not lost [Root.Monarch.GetHerHis] sharp mind in any way.
One day though, [Root.Monarch.GetName] vanished completely and messages from [new_norse_province.GetName] reached the court...
Available only with the Lions of the North DLC enabled. |
Trigger conditions The country:
Can only happen once per country. | Mean time to happen 50 months
|
The knowledge gathered is of no use if not shared with the people! Event target:
If ruler has the personality trait Sinner
This is madness! The country:
Catholicism loses 1% reform desire |
id
The Norse Conversion of [Root.GetName]
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
Heathen preachings are witnessed in our own provinces. Once devoted Christians are tossing their crosses into the ocean and building shrines for their pagan gods. Churches are turned into temples.
In the midst of all that is [Root.Monarch.GetTitle] [Root.Monarch.GetName], now self proclaimed "Seer of the Old Gods", who overlooks the conversion of entire areas of [Root.GetName].
Available only with the Lions of the North DLC enabled. |
Trigger conditions The country:
Can only happen once per country. | Mean time to happen 20 months
|
It is done! We are once again following the true faith! The country:
Country's capital:
This is madness! The country:
Catholicism loses 1% reform desire |
id
The Restoration of the Temple of Uppsala
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
The Temple of Uppsala was a holy site for the Norse faith until King Inge the Elder managed to destroy the temple and left nothing but rubble behind. Our faith never recovered from this loss, and eventually we turned our backs on the gods.
But today, this disgrace shall be undone! The Temple of Uppsala has been rebuilt, more magnificent and glorious than ever before!
Trigger conditions
| Is triggered only by
|
Prepare a sacrifice. Today we celebrate! Province Stockholm (1):
The country:
|
id
The Awakening of the Norse Faith
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
The animistic revolt of [new_norse_province.GetName] has found ancient rune stones of the Vikings from centuries ago. The faith of our ancestors revealed a whole new world of believes to these rebels. Now they are no longer rebelling against us for their animistic traditions but for their new found gods of Asgard.
Available only with the Lions of the North DLC enabled. |
This event happens only once during a campaign.
Trigger conditions The country:
It is currently the Age of Reformation | Mean time to happen 24 months |
Option conditions Always enabled: Madness! The country:
Event target province:
Enabled if:The country is Pagan[3] There is no reason to rebel as we too are children of the gods! The country:
Event target province:
Country's capital:
|
id
Return of the Norse Culture
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
With the revival of the Norse faith, the population of [Root.GetName] has started to practice traditions and ceremonies which were thought to be long lost. This resurgance of the old Norse culture might be a chance for our country to break the shakles which were bound to our culture by Christianity.
Available only with the Lions of the North DLC enabled. |
Trigger conditions The country:
Can only happen once per country. | Mean time to happen 20 months |
It is time for us to return to our cultural roots! The country:
Country's capital:
Every owned Swedish, Danish, Norwegian and Icelandic province:
We cannot allow us to abandon the progress we made over the centuries.
|
id
Restoration of the North Sea Empire
Please help with verifying or updating this infobox. It was last verified for version 1.35. |
In 1013, King cnu*t the Great unified the Kingdoms of Denmark, Norway and England into one single empire: the North Sea Empire. His achievements set a signal for the Christian and Norse kingdoms alike and his legacy lived on to this very day.
Now, the crowns of Scandinavia and the British Isles are once again united under one Norse banner. The jarls of the many territories bow before the great [Root.Monarch.GetTitle] [Root.Monarch.GetName]. Undoubdetly, the [Root.GovernmentName] of [Root.GetName] is the true heir to the North Sea Empire.
Only one question is open: Should the [Root.GetAdjective] realm assume the name of "North Sea Empire"?
Trigger conditions
| Is triggered only by
|
From this day onwards, we shall be known as the North Sea Empire! The country:
[Root.GetName] is a better name for a state to cause fear. The country:
|
Footnotes[edit | edit source]
- ↑ The script code is located in /Europa Universalis IV/events/Norse.txt
- ↑ 2.0 2.1 2.2 2.3 This also removes the ruler modifier of the same name.
- ↑ This event option only becomes available if the game is reloaded after the country converted to a pagan faith while the event is open.
Retrieved from ""